Veggie Velocity
Simple Game Design Document
Version 1.0
Vicki Vega
victoria.vega@montserrat.edu
Section I - Game Overview
Game Concept
Feature Set
Genre
Adventure
Target Audience
Everyone
Game Flow Summary
You walk around at a controlled speed level
Look and Feel
3D built universe with floating objects, the environment is very realistic despite the floating vegetables
Project Scope
Number of locations: 1
Number of levels: 1
Number of peas: 12
Number of carrots: 12
Number of cans: 8
Section II - Gameplay and Mechanics
Gameplay
Objectives
The player must collect all the peas and carrots on the map in order to succeed
Mechanics
In first person view, the player must walk around the environment and collect all 24 of the peas and carrots in order to win.
Physics
The peas and carrots are scattered around the area, floating and rotating. The player must walk through the grass in order to achieve them.
Objects
Pick up peas and carrots in order to win
Reading
The Count display and the You Win! text that appears when all vegetables are collected
Game World
General Description
Mountains, grass, grass and dirt texture, floating cans and vegetables
Section V - Interface
Camera
First Person
Control System
Mouse to look around, direction keys to move
Music
undecided
Sound Effects
sfx resembling footsteps, vegetables “plopping” when collected
http://www.freesound.org/people/OtisJames/sounds/233343/
http://www.freesound.org/people/freefire66/sounds/175955/
Section VII – Technical
Development hardware and software
Unity Free
Development procedures and standards
Game Engine
Unity Free
No comments:
Post a Comment