Wednesday, September 10, 2014

Roll a Ball Reskin - GDD



Veggie Velocity
Simple Game Design Document


Version 1.0





Vicki Vega
victoria.vega@montserrat.edu



Section I - Game Overview

Game Concept

Feature Set

Genre

Adventure

Target Audience

Everyone

Game Flow Summary

You walk around at a controlled speed level

Look and Feel

3D built universe with floating objects, the environment is very realistic despite the floating vegetables

Project Scope

Number of locations: 1
Number of levels: 1
Number of peas: 12
Number of carrots: 12
Number of cans: 8

Section II - Gameplay and  Mechanics

Gameplay

Objectives

The player must collect all the peas and carrots on the map in order to succeed

Mechanics

In first person view, the player must walk around the environment and collect all 24 of the peas and carrots in order to win.

Physics

The peas and carrots are scattered around the area, floating and rotating. The player must walk through the grass in order to achieve them.

Objects

Pick up peas and carrots in order to win

Reading

The Count display and the You Win! text that appears when all vegetables are collected

Game World

General Description

Mountains, grass, grass and dirt texture, floating cans and vegetables

Section V - Interface

Camera

First Person

Control System

Mouse to look around, direction keys to move

Music

undecided

Sound Effects

sfx resembling footsteps, vegetables “plopping” when collected
http://www.freesound.org/people/OtisJames/sounds/233343/
http://www.freesound.org/people/freefire66/sounds/175955/

Section VII – Technical

Development hardware and software

Unity Free

Development procedures and standards

Game Engine

Unity Free

Network

Scripting Language

BBEdit

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