The critique on out rollaballs was ok.....I wish I got some more feedback but I knew we were short on time.
After the rollaball critique, I began the tutorial for the 2D SHMUP. I'm already liking the build for it in Unity, I'd like to utilize it for my own personal use sometime.
Tuesday, September 30, 2014
Monday, September 29, 2014
Mon Sept 29, 8:00pm - 9:30pm
While my rollaball reskin doesn't have all the features I was planning for it, I did manage to have another idea for it's summary and I added a lot of easter eggs. It's playable, but I do worry that it will be too challenging.
As for the reading Extra Lives, I came up with three questions for discussion:
1.) What are we supposed to get out of the author's detailed rant in the beginning of the section about Fallout 3 that makes me feel like I'm reading a whiny blog post written by a 15 year old fanboy?
2.) What does the author mean by "most gamers do not care because they have been trained by the game designers not to care"?
3.) Why are the games he chose to rant about mostly first person shooters?
(I have more questions but to be honest they sound really annoyed and sarcastic because I honestly hated the author's writing)
As for the reading Extra Lives, I came up with three questions for discussion:
1.) What are we supposed to get out of the author's detailed rant in the beginning of the section about Fallout 3 that makes me feel like I'm reading a whiny blog post written by a 15 year old fanboy?
2.) What does the author mean by "most gamers do not care because they have been trained by the game designers not to care"?
3.) Why are the games he chose to rant about mostly first person shooters?
(I have more questions but to be honest they sound really annoyed and sarcastic because I honestly hated the author's writing)
Thursday, September 25, 2014
Thurs Sept 25, 8:30am-11:10am
Having no luck with the shooting floating cans, I fooled around with models in C4D for some inspiration. Luckily, I did find some. While playing with a cube model, I created a spike. I imported the spike object into Unity and slapped on a texture that made it look really neat. I think I found my new enemy/obstacle!
I felt like my terrain needed something more exciting, so I took figure models and gave them unique poses and a mix of textures and hid them around my reskin game for fun.
Once the spikes are utilized as obstacles, my game will be complete.
I felt like my terrain needed something more exciting, so I took figure models and gave them unique poses and a mix of textures and hid them around my reskin game for fun.
Once the spikes are utilized as obstacles, my game will be complete.
Tuesday, September 23, 2014
Tues Sept 23, 8:30am-11:10am
Today I finished the shooter tutorial. I learned quite a lot from that tutorial, and now I'm attempting to push those new lessons into my rollaball reskin. As for my cans shooting bullets idea......I haven't had any luck yet. I'll keep trying, but I have a bad feeling that making the cans shoot at the player will include a lot more work than I'm already aware of. Still, doesn't hurt to learn more as I go. I'm also thinking about adding water and adding more peas and carrots to collect so I can make the most out of my terrain besides the center.
However, I did manage to add some interesting loop background music to my reskin. Now the game isn't so awkwardly quiet.
However, I did manage to add some interesting loop background music to my reskin. Now the game isn't so awkwardly quiet.
Thursday, September 18, 2014
Thurs Sept 18, 8:30am-11:10am
I made significant progress in the Space Shooter tutorial. I've created hazards, made my ship move and shoot bullets, and even included audio. I'm now currently trying to figure out how to add more hazards.
The bullets in the space shooter assets got me curious, so I am thinking about seeing if I can add them to my roll-a-ball reskin as an extra challenge on top of collecting vegetables.
The bullets in the space shooter assets got me curious, so I am thinking about seeing if I can add them to my roll-a-ball reskin as an extra challenge on top of collecting vegetables.
Tuesday, September 16, 2014
Tues Sept 16, 8:30AM - 11:10AM
Today I was able to turn a few cubes into a functioning clock. I also started the Space Shooter tutorial. I've made it up to step 6. I'm already liking the process for this particular game, and I wonder if any elements I learn in this tutorial can go towards tweaking my roll-a-ball reskin a little more. My background in the Space Shooter is a little different than what I was told to do in the tutorial, but personally I think it looks better.
Sunday, September 14, 2014
Sun Sept 14 4:00pm-5:00pm
Added a few more details to the reskin.
I changed the Win text to something that looked more appealing to players. Then I fixed up the terrain and changed the trees so it didn't seem so insanely crowded. I want to get some in-class feedback because I am unsure if there is anymore I can do for this scene. I haven't really needed anything in C4D, though I might fix up the Can models.
Next I'll get a little into the Shooter tutorial so I can begin that project on top of finishing this one.
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