Thursday, November 13, 2014

Holiday Card Update

After we've made immense progress throughout our level designs, I've moved over to art assets. I am now in charge of creating ambient background characters for the game. Still following the main style, these characters will be holding candles for the protagonist to light and then see a nice holiday message.

Tuesday, November 4, 2014

Holiday Card Proposal


What I had in mind for our group project is that as a holiday card, the objective of the game is for the (genderless) student character to deliver their finals to their respective department heads based on the foundation classes (painting, 3D, drawing, etc). The student character has to pick them up and drop them off and then the game ends when all the finals have been delivered and the character leaves the Hardie building (If we want to make the game more challenging maybe we should find a way to work a timer into the game). When you exit, the text “Happy Holidays!” comes onto the screen as the character enjoys the snowy outdoors of winter. 



Wednesday, October 29, 2014

Oct 29 7:30pm - 11:15pm

Phew....For my next project I should probably think of something simpler to do. I didn't realize this would take a lot out of me. But anywho, the art part of my reskin is all complete. I finished the last sprite sheet (my character jumping), and I made the background and platform for my character to travel across (and also jump on).


























Though I spent more time on the art aspect than the actual mechanics of my game, so my game will end up incredibly simple compared to the rest of the class.......

Thursday, October 23, 2014

Thurs Oct 23 8:30am-11:10am

More sprite work complete. My character can now run and stay idle. Last thing I must reskin for the character sprites is the jump.

As for the rest of the game, I'm working on collectable items and thinking of how to reskin the platforms. So far I thought of an item that will mean the player wins the game...





















...and I'm drawing jasmine flowers for my character to collect as she progresses.

I want the game to have a lot of Pakistani themes, in relation to my character's ethnicity.

Tuesday, October 21, 2014

Tues, Oct 21 8:30am - 11:10am

Today was another great discussion, this time about gender and sexuality in video games. It was especially a wonderful moment for me considering these are the kinds of issues that affect me directly. It's also good that we dabbled a little into race as well. Hearing about everyone's thoughts and opinions was interesting, and it was a good feeling to know that there are people who understand how I feel as well as people who brought certain topics to light.

Back to my 2D 1st person, I made some progress on my reskin of the Robot's sprite sheet but now the sprites aren't being read on Unity. It looks like I'll have to work with the Sprite Animator within Unity, but for now I'll take the focus off the sprites for a little bit to work on the rest of the level (like the platforms and the background).

As for the Holiday Card project, I really want to work with 2D elements. I enjoy doing the animation aspect more than the coding, to be honest.

Thursday, October 16, 2014

Thurs Oct 16, 8:30am-11:10am

Makin some good progress with the robot 2D reskin. I have my character and I began editing over the robot sprites. Due to the box limitations of the robot sprites, I had to do my best to fit my character so she fit into the character sprite box that reads each frame of animation.



Before class ended I wanted to do a quick test and I like the outcome so far!


While I do enjoy making this, I know it's going to be quite a lot of work. This is only the first sprite sheet, there are six others. Some have less frames, some have more. I'm gonna be busy this weekend.

Tuesday, October 14, 2014

Tues Oct 14 - 8:30am-11:10am

After my attempts with SHMUP, I started the Beam Up Cow tutorial and got that done in about 10 minutes. It wasn't too hard, but the person who made the tutorial should consider editing some of their instructions. People who aren't too familiar with 2D Unity could easily be confused.

Now I'm currently playing around with the 2D robot character. Right now I'm editing the sprite of the robot so it has a star pin.

It looks so cute.

I want to implement the character animations in the holiday cards we'll be making.